finally getting some animation results but when exporting theres some weird rotations in some frames random.keying every frame or bakes are not enough to stabilise this.its probably too many turns while posing-animating but needs to be checked.then if sketching it seems natural that a lot of times these rotations-tortions grow?not using sketch a lot for now.IK seems pretty useful by now, and auto rigging feature.
sorry to hear you have problems with export. Normally, baking is done to make sure that what you see is really what is exported. What software are you exporting too? If you can, please send your mosk file to email@example.com. I will try to review it internally and see what the problem is.
Thanks for the bug report and sorry for the inconvenience.
How do i export my character with animation to c4d
we do not support that for the moment. What you have to do, is export the animation and remap it on your character in C4D.
I hope this helps.
C4d is very problematic for importing fbx.
It would be better if you make an alembic exporter in the future.
Thanks for the feedback.
This is a feature that has been requested several times indeed. We will review this internally.