Mosketch allows you to:
- Import FBX characters
- Export FBX animations
- Open / save MOSK files
Importing FBX Characters
Mosketch can import FBX characters. In particular, it imports:
- meshes
- joints
- skin weights
- textures
- and lights
Also, make sure your FBX character respects the following requirements:
- Single root rig
- No scaling on the joints
- Single skinning
Exporting FBX Animations
When you are done with your animation, you can export it as an FBX file. Then, in other software, you can reapply this animation onto your high-resolution character or in any game engine (like Unity for example). When exporting your animation as an FBX file, you have several options:
- Frame range to export: export full animation or playback range only
- Bake Mode: export currently keys only or bake animation on all frames. The latter option is preferable to ensure that final animation looks identical in other software or game engines
- Export Format: you can decide whether to export your animation as an ascii FBX or as a binary FBX
NOTE: Mosketch does not support exporting the character and the animation. You must export your animation as an FBX file and then remap it on your character in your favorite software.
Opening and saving MOSK Files
MOSK is Mosketch native file format. It may contain:
- meshes
- joints
- skin weights
- lights
- NumIK effectors
- Keys
- etc
Opening Test Scenes
NOTE: former embedded character has been removed.
Thanks for using Mosketch.