Inverse Kinematics
Mosketch embeds a powerful inverse kinematics (IK) solver. Its main features are:
Generic & Full body: 1 constraint can drive the entire charact...
Mon, 12 Dec, 2016 at 6:28 AM
Full Body One constraint can actually drive the entire body pose. Generic Mosketch IK solver works for any kind of hierarchies.
Mon, 12 Dec, 2016 at 6:07 AM
Mosketch doesn't need any control rig to use the Position IK tool :
Select 1 or several joints
Select Position IK tool
Adjust up and down influe...
Mon, 12 Dec, 2016 at 9:01 AM
With the Rotation IK tool , all selected joints can be rotated using IK. Note that conversely to FK, the rotation is dispatched onto all parent joints that...
Mon, 12 Dec, 2016 at 9:01 AM
Effector pinning allows to block a joint either in:
T = Translation only
R = Rotation only
TR = Translation & Rotation
To use effec...
Mon, 12 Dec, 2016 at 9:35 AM
Sometimes, IK constraints may be conflicting. Using priorities may help solve these situations. In particular, pinned joints by default have a higher pri...
Mon, 12 Dec, 2016 at 6:19 AM
In Mosketch, Up and Down influence provide a fast way to parameterize IK and sketching, and serve as a quick selection for many common functions (copy/...
Mon, 10 Sep, 2018 at 5:27 AM
The IK solver ensures that it finds a solution that is the closest possible to the initial one. For example, when moving a joint just after sketching, the...
Wed, 19 Jul, 2017 at 5:43 AM