Mosketch embeds a powerful inverse kinematics (IK) solver. Its main features are:
- Generic & Full body: 1 constraint can drive the entire character be it a humanoid, a TRex or a Septapus
- Position IK
- Orientation IK
- Effector pinning: it supports pinning in Translation (T), Rotation (R) as well as Translation & Rotation (TR)
- Priorities: priorities are helpful when IK constraints are conflicting
- Influence zone: you can decide how many joints should participate to achieve a given constraint
- Reference pose: the IK solver ensures that it finds a solution that is as close as possible to the reference one
- Fast: the IK solver uses the GPU as much as possible
The IK solver is automatically setup when you first import or open a character.