0.18
(February 2019)
NEW
- Streaming: now supports streaming on HumanIK rigs
- 1 character rigged with HumanIK available
IMPROVED
- Better stability
FIXED
- Fixed a bug redirecting to the wrong page on Getting Started panel
- Fixed a bug when selecting OpenCL device that may cause occasional crashes on some computers
0.17
(September 2018)
NEW
- Streaming: stream from (to) Mosketch to (from) Autodesk Maya
- 2 characters available as FBX downloads
IMPROVED
- Better stability
- Better GUI wording
FIXED
- Fixed several bugs in scene scale factor
- Fixed several display bugs
0.16
(October 2017)
NEW
- Ghosts: display character poses at different times in animation
- Okto: a new octopus character ready to be used in Mosketch
IMPROVED
- Better frame tool in 3D scene and Animation Curves View
- Last used folders (when opening, saving, importing and exporting files) are now reused
FIXED
- Fixed several bugs in Animation Curves Editor
- Fixed a bug causing a crash when pressing "A"
0.15
(June 2017)
NEW
- Smart Foot: a dedicated feature to speed up foot animation
- Tooltips
- Fast lighting
- Support for FBX 2014. This is useful when exporting for Blender in particular
IMPROVED
- Snap to joint tool now also copies rotation values
- Better support for Windows 10 installations
- Shortcuts are now also displayed in menus
- Middle Mouse Button may now be used for zooming
FIXED
- Fixed several bugs in timeline when changing current frame when in Animation Curves Editor
- Fixed several bugs in FBX export
- Fixed a bug that would display Windows shortcuts on Mac OSX
0.14
(April 2017)
NEW
- Animation Curves Editor
- New licensing system
- Display settings: add an option to create a default ground
- Windows layout is now saved when exiting
- Inverse Kinematics reference pose can now be displayed
- New Mosko character available as a test scene
- Snap end-effectors to attached joints
IMPROVED
- Sceneviewer: added support for lights
- Sceneviewer: long-press opens all the branches
- 6 DoFs joints are now visually different in viewport and sceneviewer
- Selection by rectangle (right mouse button + drag) is now faster
- Reference pose system has been refactored completely
- Frame all
- Brushes window better button organization for influences and end-effectors
FIXED
- Fixed several bugs in FBX exporter
- Fixed several visual bugs in drop down selection list in Properties Panel
- Fixed several GUI bugs
- Various bug fixes
0.9.949
(October, 3rd, 2016)
NEW
- New auto-load test scene in File menu
- A new test file (a single IK chain with 100 joints) has been added in Data folder
- Startup dialog now shows how many days are left before license expires
- Added SSL support
- Added a dialog to ask users if they want to help improve Mosketch
- Added a way to change background color
IMPROVED
- Faster undo / redo
- Beta tester instructions added to getting started panel
- Removed some obsolete files from installers
- Added a link in user log panel when asking to contact support
- Cleaned Help menu to keep only one link to support page
- Faster scene viewer
- Optimized renderer when idle
FIXED
- Fixed a bug that may crash Mosketch when exiting
- Fixed a bug when keying for the first time on embedded character
- Setting NumIK effectors pinning mode from brush window is now working properly
- Fixed a bug that would cause IK to run really slowly on some machines
- Various bug fixes
0.8
(July, 5th 2016)
NEW
IMPROVED
- Shortcuts support on Windows and Mac
- Update system
- Better error handling when wrong input is entered in GUI
- Gizmos are greyed when joints cannot be translated / rotated
- Better support for orthographic camera
FIXED
- Various bug fixes
0.7
(May, 31st 2016)
NEW
- Added a getting started panel
- Windows (brushes, properties, etc) can now be dragged to another monitor
IMPROVED
- Selection with left mouse
- Update system
- Better mouse cursors
- Better shortcuts (see Help -> Shortcuts menu for more information)
- More accurate playblast
- Added new icons for effectors in scene viewer
FIXED
- Various bug fixes
0.6.882
(May, 3rd 2016)
NEW
- Mouse icon is now depending on current tool
IMPROVED
- Selection system has been rewritten to be more consistent
- Default names for NumIK effectors now contain attached joint
- Circular mouse icon is now hidden when appropriate
- Menus have been cleaned to be more consistent
FIXED
- Touch zoom was not working for vertical gestures
0.5.878
(April, 22nd 2016)
NEW
- Effectors are now visible in scene content viewer
- Windows installer now adds a shortcut on the desktop
- Zoom can now be performed with "ALT + mouse wheel" as well
- Property panel now supports FK for nodes
- Tooltips are now available for tools in the tools window
IMPROVED
- Playblast output has a better quality
- Effectors with type None are now invisible and ignored by picking and selection
- Version number is more compact in title bar
- 6 DoFs joints can now be translated using the property panel
- Sketch menu has been rearranged
- Some shortcuts have better description to avoid some confusions
- Spacers in tool window have been removed for clarification
- Logging system is now in the bottom-right corner + full log can be opened from the Help menu
- Better initial camera position and orientation
FIXED
- A bug was causing the application to crash while selecting and dragging
- 6 DoFs joints can now be translated using forward kinematics
- Deleting a key would cause the application to crash when re-adding a key at the same frame
- Fixed several typos
- Several bugs
0.5.877
(April, 12th 2016)
NEW
- Scene Content Viewer
- 6 DoFs joint type
- Effectors animation
- Orthographic cameras
- Playblast
IMPROVED
- Better FBX support
FIXED
- Missing OpenSSL dlls causing registration to hang
- Several bugs