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Hi

i ve been playing with this software and onion skin really adds something good.i like this software a lot because i think animation its something else than mastering a complex software.i wouldn't dare to be a maya slave to achieve 3d animation.without mosketch i would still be in hand drawn animation.

i would love to hear that you are still involved with it.i did appreciate the post by Eugene Flordamata about Anzovin rigs and your quick squash and stretch solution.new tutorials and some new build would make my days

as suggestions i mention pinning, not in space but to parents, like a guy and a bike, each with its own rig but you need to attach the hands to  the part of the bike they hang.i also would like to know if i can use 2 different characters each with its own root ,and animate like a combat ,if this is possible?


Dear Antonio,


thanks a lot for all the feedback and all the support! This is really pushing us forward. I will let the devs know about your suggestions and they will be carefully reviewed.


Have a great day.

sorry for late reply.didnt get any mail warning about your post.just come here from time to time.

yes i think it works but I'm following other situations, like a guy on a bike and both have their own rig but the bike is the master.so i have a problem maintaining the hands on the handlebar.so the pinning question.in the long run it would matter to break the hierarchy of the L tree as that Anzovin guy.

some suggestions:1- check Akeytsu,new french software for windows.i haven't tried but its new stuff .

2 -animation for VR is just basic starting, with Quill and animVR on the market and none has joint animation yet.if you can port mosketch into VR theres a whole new market 

3-good luck with trajectory sketching.

4-parental pinning

5: THANKS

mosk
(2.52 MB)
Yes, indeed. Combining both characters under the same root may work. Please let me know what your feedback is on this one;)

Have a great day.

 

thanks.

so if i combine the 2 characters under the same root it could work? 

please don't forget pinning to other joints in different positions in the hierarchy.

very glad to hear that new stuff is coming.wish you the best:animation disruption

Hi,

we are 100% involved with it. We are currently developing some new features. Please stay tuned.

For the moment, we do not support multi-characters. But it is indeed a very important feature that is in our roadmap.

Thanks a lot for your support! We are working as hard as we can to deliver as many new features as possible;)

Have a great day.

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