Inverse Kinematics

IK Overview
Mosketch embeds a powerful inverse kinematics (IK) solver. Its main features are: Generic & Full body: 1 constraint can drive the entire charact...
Mon, 12 Dec, 2016 at 6:28 AM
Generic & Full Body IK
Full Body One constraint can actually drive the entire body pose. Generic Mosketch IK solver works for any kind of hierarchies.
Mon, 12 Dec, 2016 at 6:07 AM
Position IK
Mosketch doesn't need any control rig to use the Position IK tool : Select 1 or several joints Select Position IK tool Adjust up and down influ...
Mon, 12 Dec, 2016 at 9:01 AM
Rotation IK
With the Rotation IK tool , all selected joints can be rotated using IK. Note that conversely to FK, the rotation is dispatched onto all parent joints that...
Mon, 12 Dec, 2016 at 9:01 AM
Effector Pinning
Effector pinning allows to block a joint either in: T = Translation only R = Rotation only TR = Translation & Rotation To use effec...
Mon, 12 Dec, 2016 at 9:35 AM
Priorities
Sometimes, IK constraints may be conflicting. Using priorities may help solve these situations. In particular, pinned joints by default have a higher pri...
Mon, 12 Dec, 2016 at 6:19 AM
Influence Zones
In Mosketch, Up and Down influence provide a fast way to parameterize IK and sketching, and serve as a quick selection for many common functions (copy/p...
Mon, 12 Dec, 2016 at 9:36 AM
Reference Pose
The IK solver ensures that it finds a solution that is the closest possible to the initial one. For example, when moving a joint just after sketching, the...
Wed, 19 Jul, 2017 at 5:43 AM