0.18
(February 2019)

NEW

        - Streaming: now supports streaming on HumanIK rigs
        - 1 character rigged with HumanIK available

IMPROVED

        - Better stability

FIXED

        - Fixed a bug redirecting to the wrong page on Getting Started panel
        - Fixed a bug when selecting OpenCL device that may cause occasional crashes on some computers


0.17
(September 2018)

NEW

        - Streaming: stream from (to) Mosketch to (from) Autodesk Maya
        - 2 characters available as FBX downloads

IMPROVED

        - Better stability
        - Better GUI wording

FIXED

        - Fixed several bugs in scene scale factor
        - Fixed several display bugs


0.16
(October 2017)

NEW

        - Ghosts: display character poses at different times in animation
        - Okto: a new octopus character ready to be used in Mosketch

IMPROVED

        - Better frame tool in 3D scene and Animation Curves View
        - Last used folders (when opening, saving, importing and exporting files) are now reused

FIXED

        - Fixed several bugs in Animation Curves Editor
        - Fixed a bug causing a crash when pressing "A"


0.15
(June 2017)

NEW

        - Smart Foot: a dedicated feature to speed up foot animation
        - Tooltips
        - Fast lighting
        - Support for FBX 2014. This is useful when exporting for Blender in particular

IMPROVED

        - Snap to joint tool now also copies rotation values
        - Better support for Windows 10 installations
        - Shortcuts are now also displayed in menus
        - Middle Mouse Button may now be used for zooming

FIXED

        - Fixed several bugs in timeline when changing current frame when in Animation Curves Editor
        - Fixed several bugs in FBX export
        - Fixed a bug that would display Windows shortcuts on Mac OSX


0.14
(April 2017)

NEW

        - Animation Curves Editor
        - New licensing system

        - Display settings: add an option to create a default ground
        - Windows layout is now saved when exiting
        - Inverse Kinematics reference pose can now be displayed
        - New Mosko character available as a test scene
        - Snap end-effectors to attached joints

IMPROVED

        - Sceneviewer: added support for lights
        - Sceneviewer: long-press opens all the branches
        - 6 DoFs joints are now visually different in viewport and sceneviewer
        - Selection by rectangle (right mouse button + drag) is now faster
        - Reference pose system has been refactored completely
        - Frame all
        - Brushes window better button organization for influences and end-effectors

FIXED

        - Fixed several bugs in FBX exporter
        - Fixed several visual bugs in drop down selection list in Properties Panel
        - Fixed several GUI bugs
        - Various bug fixes


0.9.949
(October, 3rd, 2016)

NEW

        - New auto-load test scene in File menu
        - A new test file (a single IK chain with 100 joints) has been added in Data folder
        - Startup dialog now shows how many days are left before license expires
        - Added SSL support
        - Added a dialog to ask users if they want to help improve Mosketch
        - Added a way to change background color

IMPROVED

        - Faster undo / redo
        - Beta tester instructions added to getting started panel
        - Removed some obsolete files from installers
        - Added a link in user log panel when asking to contact support
        - Cleaned Help menu to keep only one link to support page
        - Faster scene viewer
        - Optimized renderer when idle

FIXED

        - Fixed a bug that may crash Mosketch when exiting
        - Fixed a bug when keying for the first time on embedded character
        - Setting NumIK effectors pinning mode from brush window is now working properly
        - Fixed a bug that would cause IK to run really slowly on some machines
        - Various bug fixes


0.8
(July, 5th 2016)

NEW

IMPROVED

        - Shortcuts support on Windows and Mac
        - Update system
        - Better error handling when wrong input is entered in GUI
        - Gizmos are greyed when joints cannot be translated / rotated
        - Better support for orthographic camera

FIXED

        - Various bug fixes


0.7
(May, 31st 2016)

NEW

        - Added a getting started panel
        - Windows (brushes, properties, etc) can now be dragged to another monitor

IMPROVED

        - Selection with left mouse
        - Update system
        - Better mouse cursors
        - Better shortcuts (see Help -> Shortcuts menu for more information)
        - More accurate playblast
        - Added new icons for effectors in scene viewer

FIXED

        - Various bug fixes


0.6.882
(May, 3rd 2016)

NEW

        - Mouse icon is now depending on current tool


IMPROVED

        - Selection system has been rewritten to be more consistent
        - Default names for NumIK effectors now contain attached joint
        - Circular mouse icon is now hidden when appropriate
        - Menus have been cleaned to be more consistent

FIXED

        - Touch zoom was not working for vertical gestures


0.5.878
(April, 22nd 2016)

NEW

        - Effectors are now visible in scene content viewer
        - Windows installer now adds a shortcut on the desktop
        - Zoom can now be performed with "ALT + mouse wheel" as well
        - Property panel now supports FK for nodes
        - Tooltips are now available for tools in the tools window 

IMPROVED

        - Playblast output has a better quality
        - Effectors with type None are now invisible and ignored by picking and selection
        - Version number is more compact in title bar
        - 6 DoFs joints can now be translated using the property panel
        - Sketch menu has been rearranged
        - Some shortcuts have better description to avoid some confusions
        - Spacers in tool window have been removed for clarification
        - Logging system is now in the bottom-right corner + full log can be opened from the Help menu
        - Better initial camera position and orientation 

FIXED

        - A bug was causing the application to crash while selecting and dragging
        - 6 DoFs joints can now be translated using forward kinematics
        - Deleting a key would cause the application to crash when re-adding a key at the same frame
        - Fixed several typos
        - Several bugs


0.5.877
(April, 12th 2016)

NEW

        - Scene Con
tent Viewer
        - 6 DoFs joint type
        - Effectors animation
        - Orthographic cameras
        - Playblast

IMPROVED

        - Better FBX support

FIXED

        - Missing OpenSSL dlls causing registration to hang
        - Several bugs